Reimagining Campus Mobility

Reimagining Campus Mobility

Reimagining Campus Mobility

Purdue students riding VEO scooters got too little real-time feedback at critical moments, so I turned our team’s research into design directions for active ride feedback, trip completion and issue recovery.

Role

UX Research

Product Design

Timeline/Duration

4 weeks

Team

2 UX Designers

Scope

Mobile App

Campus Mobility

Tools

Figma

Google Doc

ChatGPT

01 — Overview

Redesigning How Students Navigate Campus Mobility

Shared micro-mobility services such as VEO scooters are widely used across college campuses, giving students a fast way to move between classes. However, speed and convenience also create safety and usability issues when riders encounter unclear parking zones, restricted areas, slow-speed zones, and limited real-time feedback.

This project began with team-wide research into the campus scooter experience. I focused on translating the research into design directions for active ride feedback, trip completion, and issue recovery.

02 — Problem

Critical Ride Moments Lacked Clear Feedback

Students at Purdue rely on VEO scooters for fast campus mobility, especially under time pressure. However, the current experience does not provide enough clear, real-time feedback during critical moments of riding and trip completion.

As a result, riders may enter restricted zones, react too late to system constraints, struggle to identify legal parking areas, or rely on their phones while riding.

How might we help riders stay aware of safety, parking, and route constraints without slowing down the mobility experience?
03 — Research

Investigating How Students Ride, Park, and Navigate Campus

To understand how students used VEO scooters in real campus conditions, we combined campus observation, student interviews, and journey mapping. This helped us identify where the ride experience broke down across planning, riding, parking, and issue recovery.

01

Campus Observation

We observed how riders moved through busy campus paths, sidewalks, bike lanes, parking zones, and construction-heavy areas.

02

Student Interviews

We interviewed students to understand their motivations, frustrations, and tradeoffs when using scooters under time pressure.

03

Journey Mapping

We mapped the end-to-end ride experience to identify where confusion, unsafe behavior, or system feedback gaps appeared.

Research Synthesis

Identifying Patterns Across Safety, Parking, and Usability

After collecting observation notes and interview takeaways, we organized the research in FigJam to identify recurring patterns around serviceability, safety, pricing, and user experience.

Full FigJam Synthesis Board
We organized research notes across serviceability, safety, pricing, user experience, and observation themes.
01 / 02
Full FigJam research synthesis board
Journey Map

Finding Friction Across the Rider Journey

We mapped the VEO ride experience across five stages to understand what users were trying to accomplish, what actions they took, what they were thinking, and where friction appeared. This helped us identify opportunities for clearer pricing, ride guidance, parking feedback, and issue recovery.

01

Planning the ride

Users looked for available scooters around campus and compared VEO against walking or using Uber. The main friction was uncertainty around pricing and how the service worked.

02

Starting the ride

Users downloaded the app, created an account, and scanned the QR code. Friction appeared when users were unsure how to find scooters, unlock them, or begin smoothly.

03

Active ride

Users rode toward their destination while checking cost, route conditions, and slow-speed zones. This stage revealed the need for clearer alerts before problems happened.

04

Ending the ride

Users looked for nearby parking zones and checked whether the ride ended correctly. Parking became frustrating when approved areas felt far, unclear, or crowded.

05

Issue recovery

When parking or ride issues occurred, users needed support from the app. The main friction was slow response time and uncertainty about cost or next steps.

Full User Journey Map

The full journey map organized user goals, actions, thoughts, pain points, emotions, touchpoints, and opportunities across the VEO ride lifecycle.

Full VEO user journey map
Interview Insights
“I go as fast as I can when I'm late — even if it's unsafe.”
01

Speed Over Safety

Students prioritized getting to class quickly, even when the ride environment felt unsafe.

02

Unsafe but Necessary

Many riders still relied on scooters because they saved time between classes.

03

Parking Frustration

Ending a ride became frustrating when legal parking areas were unclear, crowded, or far from the destination.

Parking zones were hard to identify.

Approved parking areas were strict and often distant from the riders’ destination. This made ending a ride feel uncertain and frustrating.

RESEARCH TAKEAWAY

These findings showed that the issue was not just rider behavior. The system needed to communicate constraints earlier, more clearly, and without forcing users to depend on their phones.

04 — Design direction

Designing for Awareness, Decisions, and Recovery

Breakdowns in safety and compliance were not caused by user intent alone, but by gaps in system feedback across different stages of the ride.

01

During Ride

Live alerts, ride metrics, zone awareness

02

Decision Moments

Context-aware warnings and parking guidance

03

Recovery

Support flow for issues during or after a ride

05 — Solution

Making Ride Feedback Timely, Clear, and Actionable

After defining the main feedback gaps, I mapped the core ride flow and translated key moments into wireframes before refining the final interface.

Wireframes

Translating Research Into Early Flows

The wireframes focused on moments where riders needed clearer feedback: starting a ride, understanding active conditions, receiving alerts, ending the ride, and reporting issues.

Early Ride Flow

Early Ride Flow

Initial flow exploration focused on ride status, alerts, parking guidance, and issue recovery.

Wireframe Screens

Low-fidelity screens helped organize the main ride moments before refining the final UI.

Key Features

Core Product Improvements

Key Feature 1

Live Alerts

Real-time audio and visual alerts warn riders about traffic, pedestrians, weather, and restricted areas before they enter critical zones.

Live Alerts
Key Feature 2

Ride Status + Feedback

Ride metrics such as time, distance, cost, and active conditions remain visible so users can understand their ride without repeatedly checking their phone.

Ride Status + Feedback
Key Feature 3

Support Flow

A simplified issue-reporting flow lets riders report problems such as time issues, breakdowns, construction, or traffic without typing long explanations.

Support Flow
UI Decisions

Interface Choices

Rounded UI

Made the interface feel approachable and consistent with modern mobility apps.

Bright Mode

Helped maintain visibility in outdoor campus environments.

Color-Coded Alerts

Helped riders quickly distinguish different types of feedback.

Dark Alert Overlay

Focused attention during critical warnings.

06 — Reflection

What I Learned

This project taught me how much user behavior is shaped by real-world constraints such as urgency, environment, infrastructure, and system feedback. Riders were not simply ignoring rules; in many cases, the system did not give them enough timely information to act safely.

The biggest design lesson was learning to translate research findings into lightweight product interventions. For mobility experiences, feedback needs to be immediate, glanceable, and supportive without distracting users during movement.

01

Behavior is contextual

Rider decisions were shaped by urgency, campus infrastructure, and the feedback available during the ride.

02

Feedback needs timing

Mobility interfaces need to communicate constraints before users reach a problem point.

03

Support should be lightweight

Issue recovery needs to be simple enough to use during stressful or time-sensitive moments.

Minjun KimUX design · PurdueBack to all work